![]() Many H1Z1 players have already started to complain about the fact that those who pay for airdrops always win. Well, it looks like the company’s view on H1Z1 monetization has changed and has since adopted the pay-to-win model, so much hated among MMO players. Last year in April, Sony Online Entertainment’s John Smedley said that they planned on selling wearables, but that they “will NOT be selling Guns, Ammo, Food, Water … i.e.” because “that’s kind of the whole game and it would suck in our opinion if we did that.” H1Z1 Premium Edition costs no less than €36.99 / $36.99. There is also a Premium Edition containing 25 event tickets, 3 airdrop tickets, 6 crates, 4 keys and the exclusive Aviator Hat crafting recipe. ![]() Along with access into the alpha, those who purchase H1Z1 will also receive 3 event tickets, 2 crates and 1 key. H1Z1 is now live on Steam Early Access, and depending on your location, you can purchase it for either $19.99 or €19.99. Well, it looks like Sony’s H1Z1 is not far from being exactly what we’ve feared, a pay-to-win game that’s already attracted the wrath of most players. Instead, they confirmed that some purely cosmetic changes would be available for purchase to those wanting to stand out. When the news came earlier last year that H1Z1 would be playable beginning 2015, fans of the genre wowed in excitement, especially that Sony added later on that it wouldn’t implement the pay-to-win model. Smedley said Sony Online Entertainment was using things like the monetisation thread on the H1Z1 sub-Reddit to help it "steer clear of the stuff you just don't want to see".H1Z1 is Sony’s post-apocalyptic zombie survival MMO, which was previously confirmed to arrive on Steam Early Access on January 15. "We're considering letting you see what's in them before you buy a key (ala Dota 2.). "Feels reasonable."Īdditionally, you can find crates in the game, which are filled with "random cool stuff from the store". "We felt like this is another good and fair revenue generator." And so will character slots. "That's kind of the whole game and it would suck in our opinion if we did that," he insisted, before adding the game will not sell boosts that impact those items, either.Įmote packs will be sold. Smedley was clear on what will not be sold: guns, ammo, food and water. "This gives the great feeling of whacking some unsuspecting fool who decided to bring a knife to a gun fight." "Please note the original player always keeps their SC purchased wearables," Smedley said. "So if a player has a black ski mask and gets killed by another player, that player can wear the ski mask for a few deaths." H1Z1 features item durability - wearables you buy won't degrade, but when you loot something it will. ![]() "We've also come up with a pretty awesome idea to let players who kill other players loot stuff," he explained. However, you'll still be able to find and craft items. You'll be able to buy wearables because it's a "good, fair revenue generator" Smedley said. John Smedley, president of Sony Online Entertainment, outlined the game's micro-transaction policy on the H1Z1 sub-Reddit. ![]() The developer behind free-to-play zombie MMO H1Z1 has vowed not to sell important items such as guns, ammo, food or water.
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